About Me

About Me

My name is Scott and I am a Technical Artist. I have over nine years of experience working as a Technical Artist in the games industry. I currently live in Hamburg Germany, but I was born and raised in the United States. I grew up playing video games and have always loved finding ways to exploit game mechanics to give me an edge against my friends. Now, I use these same sort of skills to find solutions to problems in game development. I love learning how systems function together and finding creative, efficient, and effective solutions to complex problems. I have a knack for foreseeing potential technical hurdles and finding solutions for them before they can impact production.

I have been helping to make games and deliver high quality 3D art to players for over nine years. I've worn many hats over the years to best fulfill the needs of the various projects I've been a part of. I've written tools to assist art production for character, environment, animation, and cinematic teams. I've created prototype art assets to develop, test, and prove in-game features. I've rigged and animated characters and I've developed automated rigging and skinning systems. I write tools, trouble shoot technical issues, and create art assets to ensure that deadlines are met and at the highest possible quality.

I like to be software agnostic and enjoy the challenge of bending a new piece of software to my will. However, I am most proficient with Maya out of all of the 3D software packages I've used as every studio I have worked at has been a Maya house.

I enjoy working on teams with talented and motivated people. I take every opportunity to learn from those around me and share what I have learned and know. I take direction and criticism well, but I also have no problem completing tasks with little direction. I am able to schedule and prioritize my tasks in order to meet deadlines on time.

Also, I love ice cream.

tl;dr

tl;dr

  • I am a Technical Artist from the U.S. currently living in Germany.
  • I love games and have played them all my life.
  • I have over nine years of experience working as a tech artist on console, PC, and mobile games.
  • I find ways to make things work and improve pipelines.
  • I write tools in Python and Mel to speed art production.
  • tl;dr