About Me

About Me

My name is Scott and I am a Technical Artist. I currently live in Malta but I was born and raised in the United States. I grew up playing video games and have always loved finding ways to exploit game mechanics to give me an edge against my friends. Later, I found that I use these same sort of skills to find solutions to problems in game development. I love learning how systems function together and finding creative, efficient, and effective solutions to complex problems. I have found that I have a knack for foreseeing potential technical hurdles and finding solutions for them before they can impact production.

I have over five years of experience working as a Technical Artist in the games industry. I have been a member of the character team on three MMO projects: The Agency, EVE Online, and a currently unannounced title. I specialize in working with characters and character pipelines but I have experience working in other pipelines such as environments and animation as well. I write tools, trouble shoot technical issues, and do production work to ensure that deadlines are met and at the highest possible quality.

I enjoy working on a team with talented and motivated people. I take every opportunity to learn from those around me and share what I have learned in return. I take direction and criticism well and don't mind working to meet someone else's standards. That being said, I also have no problem completing tasks with little direction and am able to schedule and prioritize my tasks to meet deadlines on time.

Also, I love ice cream. Passionately.

tl;dr

tl;dr

  • I am a Technical Artist from the U.S. but am currently living in Malta.
  • I love games and have played them all my life.
  • I have over five years of experience working as a tech artist on three different MMO projects.
  • I find ways to make things work and improve pipelines.
  • I write tools in Python and Mel to speed art production.
  • tl;dr